Struggling [to be] a[n] artist











From Animator Island, 51 Great Animation Exercises to Master

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball
Level 2 Exercises
  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle
Level 3 Exercises
  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Starting to say something but unsure of how
  12. Zipping up a jacket
  13. Licking and sealing an envelope
  14. Standing up (from the ground)
  15. Pressing an elevator button and waiting for it
Level 4 Exercises
  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!

and it gives some nice advice at the end:

Things to keep in mind:
  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!



{3 April 2014}   UI Artist

This is something that’s been struggled with through out the games, the interfaces and menus.

This is just a gathering of initial research about the discipline I’ve found.

Forum post on Game Artist – Quick Impressions and notes 

  • A UI artist works through the flow of the game menus. Not just the HUD. Websites are a common UI that we’re familiar with.
  • A working knowledge of basic graphic design method and theory is applicable (specifically typesetting, wireframing and layout/composition knowledge), as well as being able to use tools like PS, Illustrator and Flash. A good grasp on coding and animation will help, too.
  •  Go to Speak Up Archive: Top 10 Design Questions: Student Edition and search for Gary R Boodhoo’s comment. He’s a UI designer for games. Here’s his site: CLADINBLACK4 | Gary R Boodhoo : art + design + interaction
  • Programming languages maybe: XML, LUA, SPLGTDP, ActionScript etc or whatever in-house item they may use.
  • Be a constant student of Iconography. Develop your sense of communicating without words through icons.

 

A Polycount Thread 

Visual hierarchy – Organizing data visually, so the user catches all the important elements at first glance. A good UI has to be Informative, but that doesn’t mean slapping help text and popup hints all over the place. Clear, simple phrasing and visual metaphors can get the job done more effectively with less clutter.
Usability – How does it feel to use the UI? On-screen, and with the input devices the game will have. The best way about this is to test often, and have other people test your designs often. Prototype, and try to design for people picking up the game for the first time. Resist the temptation to make your UI complex or obscure. This is the possibly the trickiest area of UI design, since everyone thinks their own taste is best.
Graphic design – This is the de facto skillset, but I would say the least important of the three. The graphic design helps to brand the game and set the tone just as much as the in-game art direction does, but can easily be tasked out once the skeleton UI has been built.

Be an Avid gamer. Play a multitude of games and observe their interaction, inventory management, online presence options, finding games to play with friends, communicating with friends, how information is displayed to the user in game & out, etc etc.

Be a planner and organizer. The idea may start small and balloon quickly.

Here’s an article from Get In Media about the job and the duties, education/skills, and what to expect.

And an Interview with an  UI/UX artist, Tamara Knoss

This is more about web design, but UI is UI.



{26 June 2013}   Don’t go to Art School

Blog post from Noah Bradley

Don’t go to Art School is a great small rant about how to avoid getting in a lot of debt for almost no return. I think it’s worth reading the whole thing since it’s really short and people on well thought out informational rants are always fun to read. But the thing I want to just copy and paste here is The $10k Ultimate Art Education section.

  • $500 – Buy an annual subscription to The Gnomon Workshop and watch every single video they have.
  • $404.95 – Buy Glenn Vilppu’s Anatomy Lectures and watch all of them.
  • $190 – Buy all of these books and read them cover to cover.
  • $1040 ($20/week x 52 weeks) – Weekly figure drawing sessions. Look up nearby colleges and art groups and find a weekly session to attend.
  • $2500 – Sign up for a SmART School Mentorship when you feel ready to get one-on-one guidance to push your abilities.
  • $2400 – Sign up for four classes from CGMA. Get taught by professionals in the industry on exactly the skills you want to learn.
  • Free – Watch all of these keynotes.
  • Free – Study other things for free. Suggested topics: business, history, philosophy, English, literature, marketing, and anything else you might be interested in.
  • $500 – Throughout the year, use at least this much money to visit museums in your area. And not just art museums. All museums.
  • Free – Create accountability. One of the great advantages to attending a school is the comradery. So use the internet to create your own. Go join a forum where you can give and receive critique on the work you’re developing. There are many different ones out there that can suit whatever flavor you prefer.
  • The rest – Materials. Buy yourself some good art materials to create with. Whether digital or traditional. Don’t skimp.

That all right there, is the most useful part of the post. While it all is  expensive for someone without a lot of money, I tink it starts you thinking in the idea of how to look for more reasonable and accessible ways to learn art.



{21 May 2013}   Taken from : h…

Taken from : http://sixmilliondeadinternets.tumblr.com/post/11412387103/artists-resource-list

A.K.A. “Pato is autistic and shows off his massive collection of saved links”

Have a seat, get a cup of coffee and sit through this. Hopefully you won’t regret it. This is mostly about illustration, by the way.

FREQUENTLY ASKED BULLSHIT

  • “WHICH TABLET SHOULD I BUY?”

Get the cheapest shit available. If you’re in America/Europe a Wacom Bamboowhatever apparently does the trick. If you’re anywhere else get the cheaper-end Genius ones because Wacom tablets are expensive in every place that’s not the first world. Getting a $600 tablet will not make you magically improve and it’s a goddamn waste of money. Too poor for tablets? Start with a damn pencil.

  • “POORFAG HERE, CAN’T AFFORD PHOTOSHOP/SAI, WHAT THE FUCK DO I DO?”

This is the Internet, pirate the shit out of them! Here’s a list of freeware programs you could use, because pirating is bad, mkay.

For general illustration:

  • GIMP – Non-shitty, open-source Photoshop Clone.
  • Paint.NET – If you are somehow too dumb for Photoshop clones here’s something easy to use.
  • Flowpaint – Even simpler.
  • Inkscape – Apparently good for things like vector art.
  • Artweaver – Get the free version which kind of sucks but otherwise decent.
  • Chibipaint – Sounds weeaboo as fuck The best thing out there for oekaki, or so they say.
  • Will add more as I find them.

For 3D modelling and such:

More links coming SOON! (Soon: Duke Nukem Forever).

  • “I’M TOO MUCH OF A FAILURE I WILL NEVER IMPROVE”

Spoilers: Improvement will take a long time, specially more if you’re self-taught. Improvement requires dedication and consistenct in your learning. Don’t expect to get great if you’ve just started, and don’t expect greatness in the first year or so either. Save the shit you draw so in the future you can notice that progress has indeed been made.

If you still think you’ll never improve just look at this and realize how wrong you are. Now, if you think you’ll instantly be as cool as that guy, look at this and realize that you still have a long way to go.

  • “I HAVE ARTIST’S BLOCK WHAT DO”

Artist’s Block is a very complicated thing but the underlying reason is either lack of creativity, acedia or just a towering pile of bullshit. The best way to treat it is to take up theoretical drawing (anatomy studies, for example) and treat it as a chore. If you need ideas look for the Ideas Generators section below.

NOW, ONTO THE ACTUAL LIST THING.

All links taken without permission but I’m sure nobody minds a bit of publicity.

BOOKS

This is actually more than enough to get you started when it comes to getting books. Saying that the amount of books here is FUCKING MASSIVE would be an understatement.

A PRACTICAL APPROACH TO GESTURE DRAWING

Simple practice method for the aimless artfagOpen any of the first two links, and choose a distinct category (For example, faces). Tell it to switch every 10 minutes if possible; else, get a timer. Fire it up and start drawing what you see. The idea is that you should stop after 10 minutes and move onto the next one, no matter how incomplete it is. Repeat until your art gets showcased in the Louvre.

COLOR THEORY AND MISCELLANEOUS COLORING FOR THE MASSES

ANATOMY AND GENERAL HUMAN BODY STUFF

PERSPECTIVE

GENERAL REFERENCES

LOOSE BUNCH OF VARIOUS CRAP

  • /ic/ Thread 1 – Collection of tutorial images.
  • /ic/ Thread 2 – Humongous thread with a crapload of links. A must-see.
  • Manga to Realistic (dA) – A Twelve-Part walkthrough that dips your toes into realistic illustrations aimed at people with a weeaboo background.

GENERAL ART WEBSITES AND TUTORIALS

ILLUSTRATION TECHNIQUES

TEXTURES, BRUSHES AND ALL THAT JAZZ

  • CG Textures – Massive collection of free textures. Also tutorials.

IDEA GENERATORS

ART COMMUNITIES

  • Conceptart.com – These guys are fucking sweet.
  • DeviantArt – Well, think about it. It is an art community after all.

If you want me to add something, please notify me through my /ask. Be sure to check back often as I’ll be adding more things.



{13 August 2012}   An Ask to Milk Chiltin

From tumblr An Ask to Milk Chiltin:

I found your tumblr just a few days ago but I already love your art to bits! So every time I see it pop up on my dash I wonder if I will ever be as good as you – without drawing classes – and if you had such. I’d like to know if I should think about attending them or can I learn to draw like you even without?
keruru

Ah thanks! I hope you don’t mind if I pub this ;u;

The ‘art classes’ I’ve had are your average high school art 1, art 2, blah blah, and my teachers were very great and helped me improve a lot, but I’m mostly self taught! i can’t afford college with my economical status right now and I know financial aid blah bLAH but i’m too broke to sink myself in student loans before i even get a job out there yknow? :/

it’s a hard situation, but I’m workin my way through it. If you can get classes, get them! But make sure you listen to what your teachers are telling you to do even though that might be boring as fuck, otherwise your money will be wasted! As for teaching yourself, there’s a couple things

  1. Is it going to be harder?

Yes, it’s going to be wayy harder, you don’t have anyone to instruct you and you’re gonna feel very lost most of the time. Your biggest help is going to be to learn how to listen to criticism. It’s very hard to hear at first, but just keep in mind that all they’re trying to do is make you a better artist!

  1. Am I gonna want to give up?

Yes. A lot, even I still feel like giving up every now and then, but don’t let yourself get down, it’s true that you’re at a disadvantage, but that doesn’t mean that artists with teachers and instructors don’t feel like giving up all the time either, it’s just something that comes with being an artist and everyone has to learn how to deal with.

  1. Is it going to be faster?

All people learn differently, for me it was slower to progress when I didn’t have a teacher (hs teacher), than when I was trying to do stuff on my own, for some people it might be different so this is really depending on how you absorb information. But remember that there’s never a fast way around art and it will take you a lifetime to get better, something that helps is understanding that art isn’t something you’re gonna get good at one day, but something you’re gonna keep bettering yourself at forever.

You can learn how to draw, with or without classes! It’s all about determination, patience and practice! So it’s up to you, sorry for the rant!



{18 November 2011}   List of artist and drawing tips

Taken from : http://sixmilliondeadinternets.tumblr.com/post/11412387103/artists-resource-list

A.K.A. “Pato is autistic and shows off his massive collection of saved links”

Have a seat, get a cup of coffee and sit through this. Hopefully you won’t regret it. This is mostly about illustration, by the way.

FREQUENTLY ASKED BULLSHIT

  • “WHICH TABLET SHOULD I BUY?”

Get the cheapest shit available. If you’re in America/Europe a Wacom Bamboowhatever apparently does the trick. If you’re anywhere else get the cheaper-end Genius ones because Wacom tablets are expensive in every place that’s not the first world. Getting a $600 tablet will not make you magically improve and it’s a goddamn waste of money. Too poor for tablets? Start with a damn pencil.

  • “POORFAG HERE, CAN’T AFFORD PHOTOSHOP/SAI, WHAT THE FUCK DO I DO?”

This is the Internet, pirate the shit out of them! Here’s a list of freeware programs you could use, because pirating is bad, mkay.

For general illustration:

  • GIMP – Non-shitty, open-source Photoshop Clone.
  • Paint.NET – If you are somehow too dumb for Photoshop clones here’s something easy to use.
  • Flowpaint – Even simpler.
  • Inkscape – Apparently good for things like vector art.
  • Artweaver – Get the free version which kind of sucks but otherwise decent.
  • Chibipaint – Sounds weeaboo as fuck The best thing out there for oekaki, or so they say.
  • Will add more as I find them.
  • MyPaint (added by ME as I found it through another post somewhere)

For 3D modelling and such:

  • Sculptris – 3D sculpting for dummies
  • Blender – 3d modeling/animation program that’s free. Some people love it, most I’ve talked to hate it compared to Maya/Max/XSI, but those cost money. (by ME)

More links coming SOON! (Soon: Duke Nukem Forever).

  • “I’M TOO MUCH OF A FAILURE I WILL NEVER IMPROVE”

Spoilers: Improvement will take a long time, specially more if you’re self-taught. Improvement requires dedication and consistenct in your learning. Don’t expect to get great if you’ve just started, and don’t expect greatness in the first year or so either. Save the shit you draw so in the future you can notice that progress has indeed been made.

If you still think you’ll never improve just look at this and realize how wrong you are. Now, if you think you’ll instantly be as cool as that guy, look at this and realize that you still have a long way to go.

  • “I HAVE ARTIST’S BLOCK WHAT DO”

Artist’s Block is a very complicated thing but the underlying reason is either lack of creativity, acedia or just a towering pile of bullshit. The best way to treat it is to take up theoretical drawing (anatomy studies, for example) and treat it as a chore. If you need ideas look for the Ideas Generators section below.

NOW, ONTO THE ACTUAL LIST THING.

All links taken without permission but I’m sure nobody minds a bit of publicity.

BOOKS

This is actually more than enough to get you started when it comes to getting books. Saying that the amount of books here is FUCKING MASSIVE would be an understatement.

A PRACTICAL APPROACH TO GESTURE DRAWING

Simple practice method for the aimless artfagOpen any of the first two links, and choose a distinct category (For example, faces). Tell it to switch every 10 minutes if possible; else, get a timer. Fire it up and start drawing what you see. The idea is that you should stop after 10 minutes and move onto the next one, no matter how incomplete it is. Repeat until your art gets showcased in the Louvre.

COLOR THEORY AND MISCELLANEOUS COLORING FOR THE MASSES

ANATOMY AND GENERAL HUMAN BODY STUFF

PERSPECTIVE

GENERAL REFERENCES

LOOSE BUNCH OF VARIOUS CRAP

  • /ic/ Thread 1 – Collection of tutorial images.
  • /ic/ Thread 2 – Humongous thread with a crapload of links. A must-see.
  • Manga to Realistic (dA) – A Twelve-Part walkthrough that dips your toes into realistic illustrations aimed at people with a weeaboo background.

GENERAL ART WEBSITES AND TUTORIALS

ILLUSTRATION TECHNIQUES

TEXTURES, BRUSHES AND ALL THAT JAZZ

  • CG Textures – Massive collection of free textures. Also tutorials.

IDEA GENERATORS

ART COMMUNITIES

  • Conceptart.com – These guys are fucking sweet.
  • DeviantArt – Well, think about it. It is an art community after all.

If you want me to add something, please notify me through my /ask. Be sure to check back often as I’ll be adding more things.



{27 September 2011}   #the50

This was shared on someone’s social network. http://www.the-50.org/ I found it entertaining and a good remind of things. More valuable for those not so much studying anymore, but trying to make a living from it. Regardless, should be shared and read through.

http://www.the-50.org/

Just for more emphasis 🙂



Found on Tumblr:

mehlk:

I’ve been saving links, links of tutorials, books, etc.

And pretty much, this is what I have so far.

Gesture drawing tool

Drawing Script

Nudes References

Emotions/Expressions

Human Anatomy for the Artist

+9000 books

Inconnucrit Art Resources

More Resources

Hands

More Tutorials to download

Even more from 4chanarchive

How to Draw123

Bargue Drawings

Conceptart.org Tutorials (one of my favourite sites)

Creature Design

Journey of a Rookie (check out this guy, he is a great influence/inspiration)

Deviantart tutorial group (Yeah I know deviantart bluhbluh)

Other Group

Loomis books

Anatomy for the Fantasy Artist/Action Figures

The Art of Drawing

Drawing on the Right Side of the Brain

Christopher Hard: Drawing Cutting Edge Anatomy

Drawing 101

And this ones is for some programs.

Unity3D

Photoshop:

Intro

Custom Facemaps

Concept Art Weapon

Cs5

Blender

That’s pretty much all I’ve got. Enjoy and I hope it’s useful for you.

(Source: marlez, via fusosososo)



{15 July 2011}   Advice from a Friend

When the electricity goes off, all the work you did on the machine is just as stuck as the ideas in your head. Computer generated art, anything, is a fairy gift. It can melt away in a heartbeat. A solid foundation in composition, design, drawing, history and color theory will always support an artist. It is after all the artist’s hands creating the work. It boils down to the individual.

I also recommend any artist entertaining a career in the game industry, comics or movies, must take basic business courses as well. Too many artists don’t pay attention to the paper work and it always comes back to bite them.

 – Maurine                                                 

I was going through my inbox (220 messages from 6 years) and deleting stuff that was no longer relevant, etc. This was actually posted to a y!Group I’m on, and I thought this would be a good place to put it. I want to make it all more fancy and stuff. Very good wisdom that I hear from so many places.



{1 July 2011}   Portfolio info.

New category: Portfolio! Will include tips for demo reels and websites as well.
Porn Elves and Other Offenses of the Common Student Portfolio is a nice run down of some do’s and don’t’s  of a portfolio. My biggest issue on there might be the generalization. Animation, character design, illustration and graphic design (less so on the graphic part) is what would probably be displayed in mine. I like to think it wouldn’t be an issue but who knows. I do need to redo my website and demo reel so badly, and then maybe I can get some good insight on it.

More I have to read:

http://www.gamecareerguide.com/features/277/game_industry_for_entry_level_.php?page=1 and  http://www.gamecareerguide.com/features/277/game_industry_for_entry_level_.php?page=5

I would post hilights, but that would just be copy/pasting the article.

Design portfolio: http://www.gamecareerguide.com/features/464/the_game_design_portfolio_is_.php



et cetera